Introduction
As one would expect, Electric-types love to congregate around areas with high levels of electrical activity. One would most readily think of human structures like power plants, but these Pokémon are also attracted to naturally-occurring magnetic hot spots and lightning rods.
This page lists encounters and encounter tables suitable for electromagnetic environments.
Tier 1
d10 |
Pokémon |
1-2 |
Alolan Geodude |
3-4 |
Joltik |
5-6 |
Grubbin |
7-8 |
Pawmi |
9-10 |
Tadbulb |
Tier 2
d10 |
Pokémon |
1 |
Alolan Graveler |
2 |
Magnemite |
3 |
Voltorb |
4 |
Elekid |
5 |
Klink |
6 |
Galvantula |
7 |
Charjabug |
8 |
Pawmo |
9 |
Bellibolt |
10 |
Varoom |
Tier 3
d12 |
Pokémon |
1 | Alolan Golem | |
2 | Magneton | |
3 | Electrode |
4 | Electabuzz | | |
5-6 | Pichu | |
7 | Nosepass |
8 | Beldum |
9 | Klang |
11 | Pawmot | |
12 | Revavroom |
Tier 4
d10 | Pokémon |
1-2 | Pikachu | | |
3-4 | Metang | | |
5-6 | Probopass | |
7-8 | Rotom |
9-10 | Klinklang |
Tier 5
d10 | Pokémon |
1 | Raichu |
2 | Electivire |
3 | Plusle |
4 | Minun |
5 | Metagross |
6 | Pachirisu |
7 | Magnezone |
8-9 | Dedenne |
10 | Togedemaru |